AI Insights · Timothy · July 2025
Top 5 Boxing Games on Android in Oceania: Q2 2025 Performance
Discover the performance trends of the top boxing games on Android in Oceania for Q2 2025, focusing on downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the Android platform in Oceania showcased varied performance trends in downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, with a peak of approximately $2K towards the end of June. Downloads were sporadic, showing activity mainly in early June with 79 downloads. Active users increased significantly in June, rising from 10 to 48 by mid-month.
Real Boxing 2 from Vivid Games S.A. saw a consistent weekly revenue, averaging around $300. Downloads peaked at 624 in the last week of June, while active users fluctuated, starting at 2.1K and ending at 2.2K.
WWE Mayhem by Reliance Games had a notable increase in revenue at the end of June, reaching $650. Downloads were highest in mid-April at 365, while active users initially rose to 834 in April before declining to 448 by the end of June.
Burrito Bison: Launcha Libre demonstrated a spike in revenue in early May, reaching $470. Downloads were robust at the start of May with 482, and active users peaked at over 1K in the same period.
Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd. observed stable revenue with a slight increase to $336 by the end of June. Downloads remained steady, with a small peak of 180 in the final week, and active users ended the quarter at 252, recovering from a mid-quarter dip.
These insights are based on data from Sensor Tower, where more detailed analyses and trends can be explored further.